PART ONE:
THE GREAT INFERNAL GOVERNMENT
SYMBOL OF THE SUIT:
THE SNAKE
| Name + Picture | Title | Number | Rune | Color | Meaning | Uses |
| Card #1:
LUCIFER |
EMPEROR SUPREME OF THE INFERNAL EMPIRE | 5 | FA | REDDISH BLACK | Intelligence, Dominion, Power. Imperial Character. Supreme rulership over the infernal powers. | To gain rulership, control, and power. To sharpen the intellect. |
| Card #2:
BELIAL |
VICEROY OF THE INFERNAL EMPIRE | 4 | HAGAL | VIOLET BLACK | Established Order. The law of revenge. The power to capture souls. Easy victories by means of lulling your enemies into carelessness, even sleep. | To stabilize power. For revenge that involves power play. To win lawsuits by means of having bureaucrats overlook important things. |
| Card #3:
SATAN |
GOVERNOR SUPREME OF THE INFERNAL EMPIRE | 6 | TYR | SHINING BLACK | Call for an extreme effort that will lead to assured success. Accusations. Tests | Ideal for any magical operation, especially for destructive work. |
| Card #4:
BEELZEBUB |
GOVERNOR OF THE INFERNAL EMPIRE | 3 | THORN | BLACKISH GREENISH DIRTY YELLOW | The heat is turned up. Call for action. You need to look out for number one! | For selfish concerns. For death spells. To speed things up |
| Card #5:
ASTAROTH |
GOVERNOR OF THE INFERNAL EMPIRE | 7 | LAF | GREENISH BROWN | Look carefully into propositions. Good success in anything that requires deceptions. Theft. | Good for deception, and to uncover it. Helps thieves and embezzlers |
| Card #6:
PLUTO |
GOVERNOR OF THE INFERNAL EMPIRE | 8 | BAR | IRIDESCENT GLOWING GREEN | A minimal effort leads to supreme success. Overcomes obstacles. Watch the abyss! | To overcome any obstacle. Threshold to the O.A.I. and to interstellar powers. |
PART TWO:
THE SEVEN INFERNAL GRAND DUKES
SYMBOL OF THE SUIT:
THE TRIDENT
| Name, Title + Picture | Function | Realm and # of Servants | Number | Rune | Color | Meaning | Uses |
| MEPHISTOPHILIS
GRAND DUKE OF THE MOON |
GRAND DUKE OF UNBOUNDED ILLUSIONS | THE ABYSS
OF THE WATERS 180 Servants |
180 | KA | DARK ROYAL PURPLE WITH SILVERY GLIMMER | Willingness to learn. Use of wisdom for fun's sake. Surprise. | To gain the upper hand with the help of illusions, delusions, trickery, etc. |
| ARIEL
GRAND DUKE OF MERCURY ![]() |
GRAND DUKE OF UNBOUNDED LIES | PERDITION
72 Servants |
72 | OS | DARK VIVID ORANGE | Successful deception and trickery. Be also watchful, because others are likely to deceive you. Success in business. Theft. Success in handling many situations simultaneously. | For mental work. For anything that involves fraud, trickery, art of persuasion, etc. |
| ANIFEL
GRAND DUKE OF VENUS |
GRAND DUKE OF BOUNDLESS LUST | THE CLAY
OF DEATH 90 Servants |
90 | YR | LIVELY DARK RED AND DARK GREEN FLAMES | Success in lust and love. The cacophony of the infernal orchestra. Orgy. | Good for anything involving enjoyment of life. |
| MARBUEL
GRAND DUKE OF THE SUN |
GRAND DUKE OF INFINITE TYRANNY | THE PIT
OF DESTRUCTION 45 Servants |
45 | AR | RED GLOWING GOLD WITH EVER CHANGING SHIMMERS, LIKE MELTING IRON | Kingdom and power. Dictatorship. Arrogance. Selfishness that succeeds. | For anything that has to do with leadership and domination. |
| AZIEL
GRAND DUKE OF MARS |
GRAND DUKE OF UNLIMITED AGGRESSION | THE SHADOW
OF DEATH 36 Servants |
36 | SIG | DEEP STEEL BLUE, ALMOST BLACK, WITH DARK RED SPARKS | Yours is what you know to seize. Aggression. Destruction. Power through terror | To boost aggression. Excellent for destructive spells. |
| AZIABEL
GRAND DUKE OF JUPITER |
SPIRIT OF UNLIMITED GREED AND GLUTTONY | THE GATES
OF DEATH 18 Servants |
18 | RIT | DEEP BLACKISH BLUE | Success in legal affairs and business. Wealth. Greed. | For the same purposes. |
| BARBUEL
GRAND DUKE OF SATURN |
GRAND DUKE OF INFINITE OPPRESSION | HELL
9 Servants |
9 | MAN | YELLOW-GRAY | Torture, oppression, Sado masochistic leanings, tyranny, success with older persons. | For the same pursuits. |
PART THREE:
THE FIVE GRAND MINISTERS
AND SECRET INFERNAL COUNSELS
SYMBOL OF THE SUIT:
THE BAT
| Name, Title, and Picture | # Servants | Infernal Torture | Number | Rune | Color | Divinatory Meaning | Uses |
| CARD #14:
ASMODEUS GRAND MINISTER |
7 | UNBEARABLE HEAT | 7 | EH | SOLID BLACK | Overcoming of obstacles. Use of the subconscious powers. Growing beyond limitations. | For same as divinatory meaning. For destructive spells to induce the infernal torture of unquenchable heat. |
| CARD #15:
LEVIATHAN GRAND MINISTER |
14 | A PIERCING STINK | 14 | UR | DARK GREENISH BLUE | Being stuck. Weakness. Lack of control. Dump. Worthless pursuit | A top weapon for destructive spells, to induce the above to the target |
| CARD #16:
BAAL GRAND MINISTER |
21 | DEADLY BITTERNESS | 21 | NOD | SOLID STATIC BROWN, LIKE FECAL MATTER (SHIT BROWN) | In a reading, this card means that the querent allows others too much to decide for him/her! More self assertion is necessary! | To lull people into inactivity and complacency or to bring about the infernal torture of bitterness. |
| CARD #17:
BELPHEGOR SECRET INFERNAL COUNSEL |
28 | HORRIBLE HOWLING | 28 | IS | DEEP DARK GREEN | The forces of the ego survive. The animalistic energy within yourself is a tool to your success. | For greedy pursuits and to dominate, and to cause the infernal tortures. |
| CARD #18:
LUCIFUGE SECRET INFERNAL COUNSEL |
35 | TERRIBLE DARKNESS | 35 | GIBOR | ROTATING AND WHIRLING FLAMING DARK DEEP RED | The powers of concealment | To stay concealed or to conceal things from someone else. For magical smoke screens. |
PART FOUR:
THE TWELVE INFERNAL DUKES
SYMBOL OF THE SUIT:
THE INVERTED PENTAGRAM
| Name | Title | Infernal Realm | Number | Color | Divinatory Meaning | Uses |
| CARD #19:
ASHMUNADAY |
DUKE | FALSE DEITIES | 1 | RED | Aggression. Sexual pleasures. Will power. Successful beginning | For all of the above. |
| CARD #20:
KEDEMEL |
DUKE | LYING SPIRITS | 2 | RED - ORANGE | Money, lust, food, and fun | For all of the above |
| CARD #21:
SET |
DUKE | VESSELS OF INIQUITY | 3 | ORANGE | Magical powers and rulership. Power of the spoken word. Help with letters. Messages. Spying. Lying. | For all of the above. |
| CARD #22:
HASMODAY |
DUKE | PUNISHERS OF WICKEDNESS | 4 | ORANGE - YELLOW | Illusion, deception, flexibility. Success in working with people. Home. | For the above. Good for revenge of any kind. |
| CARD #23:
SORATH |
DUKE | JUGGLERS | 5 | YELLOW | Creative Powers. Dominion. Luck in lottery. Love affair. Tavern. | To induce lust. To tyrannize others. |
| CARD #24:
HEKATE |
DUKE | AIRY POWERS | 6 | GREENISH YELLOW | Healing and diseases. Hard work which remains unnoticed. Detail. Pickiness. | To bring about diseases. The breath of death. To sow disorder. |
| CARD #25:
LILITH |
DUKE | FURIES, THE SOWERS OF EVIL | 7 | GREEN | Arguments. Partnerships. Lust. Freedom. Lack of decisiveness. Infidelity. | Ideal for adultery and to sow arguments and discord. |
| CARD #26:
BARZABEL |
DUKE | SIFTERS, OR TRIERS | 8 | GREEN - BLUE | Shrewdness. Extreme cruelty. Concealment. Intensity. | For destructive spells to bring about extreme cruelty. |
| CARD #27:
BEHEMOTH |
DUKE | TEMPTERS, OR ENSNARERS | 9 | BLUE | Voyage. Moving away from problems. Enjoyment of life. Excess in everything. | For all of the above. |
| CARD #28:
NAMBROTH |
DUKE | WITCHES | 10 | BLUE - VIOLET | Dominion and Power. Dictatorship. Help in career. Prudence. Reserved, but aggressive. | For the above. Very good to further career objectives. |
| CARD #29:
ZAZEL |
DUKE | APOSTATES | 11 | VIOLET | Everything has an end. New beginnings. Movement. Group work. | In destructive spells same as Baron Samedi. |
| CARD #30:
HISMAEL |
DUKE | INFIDELS | 12 | VIOLET - RED | Illusions, gullibility, empathy. Too much pity for others may lead to your own downfall. | To induce hallucinations and illusions. |
GET ACQUAINTED WITH YOUR CARDS! The better you know the infernal spirits of the Faustian Tarot, the more effective will your magic be. Look carefully at each card, its symbolism, and its design. Then meditate on it and you will detect many more deep meanings and uses of each card. These are meanings and, especially, uses, which I cannot disclose in this book. Remember well: a "white-lighter" will never be capable of giving readings with this powerful deck, let alone perform spells. The powers of this deck open up only to the true human being. The
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